Magic Texture Node

Magic Texture Node.

The Magic Texture node is used to add a psychedelic color texture. It can be used for “Thin Film Interference” if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.

Inputs

Vector

Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.

Scale

Scale of the texture.

Distortion

Amount of distortion.

Properties

Depth

Number of iterations.

Outputs

Color

Texture color output.

Factor

Texture intensity output.

Examples

../../../_images/render_shader-nodes_textures_magic_example.jpg

Magic texture: Depth 10, Distortion 2.0.