Gradient Texture Node
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The Gradient Texture node generates interpolated color and intensity values based on the input vector.
Inputs
- Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
Properties
- Type
Controls the type of gradient generated.
- Linear:
Directly outputs the input X coordinate.
- Quadratic:
Interpolates the input X coordinate quadratically.
- Easing:
Uses a combination of quadratic and linear interpolation to generate a smooth gradient from the input X coordinate.
- Diagonal:
Averages the input X and Y coordinates.
- Spherical:
Creates an inverse gradient using the length of the input vector; the maximum value is at (0, 0, 0).
- Quadratic Sphere:
The same as Spherical, except interpolated quadratically.
- Radial:
Outputs a value based on the angle of the input around the Z axis.
Outputs
- Color
Texture color output.
- Factor
Texture intensity output.
Examples
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Gradient texture using object coordinates.