Mix Shader
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The Mix node is used to mix two shaders together. Mixing can be used for material layering, where the Factor input may, for example, be connected to a Blend Weight node.
Inputs
- Shader
Shaders to mix, such that incoming rays hit either with the specified probability in the Factor socket.
- Factor
Blend weight to use for mixing two shaders; at zero it uses the first shader entirely and at one the second shader.
Properties
This node has no properties.
Outputs
- Shader
Standard shader output.
Examples
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A mix of a glossy and a diffuse shader makes a nice ceramic material.